Intel fails to deliver promised Day-0 graphics driver for Elden Ring on PC

Bandai Namco’s new open-world role-playing game Elden Ring was released a few days ago, earning tons of praise for its gameplay, graphics, and vast experience. Intel players haven’t had a great experience so far, and that’s the fault of the blue team and not gaming giant Bandai Namco.

Intel hasn’t released a crucial driver for the new Elden Ring game it promised, leaving gamers with a deplorable gaming experience.

The puzzle for Intel is that the company has assured gamers that they will release a Day-0 graphics driver, specifically for Elden Ring. After further research, the website redirect for the Intel driver takes gamers to the 101.1121 drivers originally released by Intel in November last year, which are by no means fully optimized for the new game.

All Elden Ring Origins and Attributes Explained

The specific graphics driver page created for Elden Ring does not reveal any driver changes.

This driver situation would also be less problematic due to Bandai Namco’s partnership with Intel to ensure that the driver for graphics was initially optimized at launch. Unfortunately, the game was released yesterday without a new driver from Intel.

The problems for Intel continue to mount when it comes to upcoming AAA games. Not only is the Elden Ring driver missing, but no one has seen any updates from Intel in the past six weeks regarding optimization updates for their new platform, the DG2 Arc Alchemist . Team Blue’s lack of immediacy does not assure gamers that they can trust Intel to release further updates more appropriately and on time.

Intel’s new Arch Alchemist discrete gaming GPU should be available in a few days. However, there has been talk of the new discrete GPU being pushed back to June for an official release, possibly around the same time as this year’s PAX East electronics and gaming convention.

There has been no word from Intel on their plan to fix this current Elden Ring driver issue or how they intend to speed up the process of offering updates when newly released games will come to market.